Harold1 DoCJoined 4/21/2007 Posts : 1977
| Posted : Friday, April 9, 2010 - 14:39 It is an Idea..but .... I would rather see the inactive going and that being renamed as a quitter, If you cant be botherd to take a turn for five days then you have quit..., I think they then should be pushed to the bottom of the score sheets... Last Edited : Saturday, April 10, 2010 - 02:15 | No da vo Joined 12/9/2009 Posts : 244
| Posted : Saturday, April 10, 2010 - 01:02 both! yes please take away the quitting button! | | Crimsondawn Joined 6/12/2007 Posts : 1240
| Posted : Saturday, April 10, 2010 - 17:16 Some blood spots and rubble are being treated like buildings... impassible, they have a tick down once u remove them, then they turn into rubble till the tick ends and back to being an impassible puddle of blood or rubble.
Ham posted something similar to this but it can occur outside of the castle as well. His post was "rubble & blood in castle become building" Last Edited : Saturday, April 10, 2010 - 17:18 | No da vo Joined 12/9/2009 Posts : 244
| Posted : Sunday, April 11, 2010 - 01:38 blood outside the castle just stays at 5 ticks, inside the castle they countdown, sometimes they go away sometimes they don't. almost like a coin toss modifyer. | | Crimsondawn Joined 6/12/2007 Posts : 1240
| Posted : Sunday, April 11, 2010 - 13:16 Duel_14939 position 20,13 Blood spot is impassible, counted down from 5, now it says "under construction (1turn) | | Hambone Joined 12/27/2008 Posts : 329
| Posted : Monday, April 12, 2010 - 13:35 Building on the ID hex (top corner) of castle causes all hexes of that castle to be impassible until the building is ready. Thread "All my castle hexes are now impassible" waronline.net/forums/posts.asp?m=15482
== Fixed == Last Edited : Monday, April 12, 2010 - 20:36 | Requiem [R] Joined 2/3/2000 Posts : 4878
| Posted : Monday, April 12, 2010 - 20:38 Can someone give a specific example of the +10 Attack issue. (Game, troop, coords). Keep in mind that the Troop-Of-The-Day could be the cause of the +10.
Fixed the building in the top hex of castles issue. | | No da vo Joined 12/9/2009 Posts : 244
| Posted : Tuesday, April 13, 2010 - 03:13 the +10 att issue is gone, just checked all my games so it seems fixed. I'm positive it wasn't troop of the day that was the cause, it affected all troops at the time. | | Requiem [R] Joined 2/3/2000 Posts : 4878
| Posted : Wednesday, April 14, 2010 - 20:18 Fixed Campaign rankings page | | No da vo Joined 12/9/2009 Posts : 244
| Posted : Sunday, April 18, 2010 - 00:44 Duel_13247
2 destroyed gold mines are stuck on 'repairing in 1 turn'. | | Mog DoC Joined 2/5/2004 Posts : 14304
| Posted : Sunday, April 18, 2010 - 02:22 In Proving grounds 12371 and elsewhere, the tribute column of the game page rankings doesn't start with 1,2,3 etc., but 4,5,6, etc. It doesn't really affect the rankings as far as I can tell but it is untidy and confusing. | | No da vo Joined 12/9/2009 Posts : 244
| Posted : Monday, April 19, 2010 - 00:46 In Duel_12648 I destroyed a wall and entered the castle. The next turn I was still able to enter the castle with troops via the destroyed wall. The next turn I can not enter through that hole and the rubble says;
Position : 50,13 Movement : 150%
!! Repairing Building !! (Ready in 1 turn)
and it never repairs, it continues to say repairing in 1 turn every turn. | | Harold1 DoCJoined 4/21/2007 Posts : 1977
| Posted : Monday, April 19, 2010 - 16:25 I also cannot move onto this space in this same duel.I have not checked msgs | |
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