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Forum : Bug Reports
<<   1 2 3 4 5   >>
AuthorTopic : List of Bugs
No da vo
Joined 12/9/2009
Posts : 244

Posted : Tuesday, April 6, 2010 - 01:45

yes they always retaliate

titonator
Joined 2/12/2004
Posts : 3278

Posted : Tuesday, April 6, 2010 - 05:44

It must just be a problem in the team trial, they are fine in proving grounds

Pict
Joined 10/27/2007
Posts : 589

Posted : Wednesday, April 7, 2010 - 01:03

Does't defence mode give you an extra retal (as well as the defence bonus)?

Speaking of which - defence mode indicator still not showing (unless this was a deliberate change).

No da vo
Joined 12/9/2009
Posts : 244

Posted : Wednesday, April 7, 2010 - 13:22

should not be able to win when quitting, quitters used to drop in the ranks below inactives. It doesn't pay to be a nice guy and sit and watch for 20 turns allowing 1 player to finish off another, rack up the exp and then quit rather than face you. Perhaps the only way to counter this is to throw the nice guy out the window and go slaughter no matter what.

No da vo
Joined 12/9/2009
Posts : 244

Posted : Wednesday, April 7, 2010 - 13:26

at least make it so quitting the game doesn't end it when there is 2 players left, I had plenty of time to take all the castles and eliminate him.

Requiem [R]
Joined 2/3/2000
Posts : 4878

Posted : Friday, April 9, 2010 - 06:49

now that there are no camp limits, maybe we should just get rid of the quit option.

Crimsondawn
Joined 6/12/2007
Posts : 1240

Posted : Friday, April 9, 2010 - 13:53

Sounds like an idea! or is it?

Harold1 DoC
Joined 4/21/2007
Posts : 1977

Posted : Friday, April 9, 2010 - 14:39

It is an Idea..but .... I would rather see the inactive going and that being renamed as a quitter, If you cant be botherd to take a turn for five days then you have quit...,
I think they then should be pushed to the bottom of the score sheets...

Last Edited : Saturday, April 10, 2010 - 02:15

No da vo
Joined 12/9/2009
Posts : 244

Posted : Saturday, April 10, 2010 - 01:02

both! yes please take away the quitting button!

Crimsondawn
Joined 6/12/2007
Posts : 1240

Posted : Saturday, April 10, 2010 - 17:16

Some blood spots and rubble are being treated like buildings... impassible, they have a tick down once u remove them, then they turn into rubble till the tick ends and back to being an impassible puddle of blood or rubble.

Ham posted something similar to this but it can occur outside of the castle as well. His post was "rubble & blood in castle become building"

Last Edited : Saturday, April 10, 2010 - 17:18

No da vo
Joined 12/9/2009
Posts : 244

Posted : Sunday, April 11, 2010 - 01:38

blood outside the castle just stays at 5 ticks, inside the castle they countdown, sometimes they go away sometimes they don't. almost like a coin toss modifyer.

Crimsondawn
Joined 6/12/2007
Posts : 1240

Posted : Sunday, April 11, 2010 - 13:16

Duel_14939 position 20,13 Blood spot is impassible, counted down from 5, now it says "under construction (1turn)

Hambone
Joined 12/27/2008
Posts : 329

Posted : Monday, April 12, 2010 - 13:35

Building on the ID hex (top corner) of castle causes all hexes of that castle to be impassible until the building is ready.
Thread "All my castle hexes are now impassible" waronline.net/forums/posts.asp?m=15482

== Fixed ==

Last Edited : Monday, April 12, 2010 - 20:36

Requiem [R]
Joined 2/3/2000
Posts : 4878

Posted : Monday, April 12, 2010 - 20:38

Can someone give a specific example of the +10 Attack issue. (Game, troop, coords). Keep in mind that the Troop-Of-The-Day could be the cause of the +10.

Fixed the building in the top hex of castles issue.

No da vo
Joined 12/9/2009
Posts : 244

Posted : Tuesday, April 13, 2010 - 03:13

the +10 att issue is gone, just checked all my games so it seems fixed. I'm positive it wasn't troop of the day that was the cause, it affected all troops at the time.

Requiem [R]
Joined 2/3/2000
Posts : 4878

Posted : Wednesday, April 14, 2010 - 20:18

Fixed Campaign rankings page

No da vo
Joined 12/9/2009
Posts : 244

Posted : Sunday, April 18, 2010 - 00:44

Duel_13247

2 destroyed gold mines are stuck on 'repairing in 1 turn'.

Mog DoC
Joined 2/5/2004
Posts : 14304

Posted : Sunday, April 18, 2010 - 02:22

In Proving grounds 12371 and elsewhere, the tribute column of the game page rankings doesn't start with 1,2,3 etc., but 4,5,6, etc. It doesn't really affect the rankings as far as I can tell but it is untidy and confusing.

No da vo
Joined 12/9/2009
Posts : 244

Posted : Monday, April 19, 2010 - 00:46

In Duel_12648 I destroyed a wall and entered the castle. The next turn I was still able to enter the castle with troops via the destroyed wall. The next turn I can not enter through that hole and the rubble says;

Position : 50,13
Movement : 150%

!! Repairing Building !!
(Ready in 1 turn)

and it never repairs, it continues to say repairing in 1 turn every turn.

Harold1 DoC
Joined 4/21/2007
Posts : 1977

Posted : Monday, April 19, 2010 - 16:25

I also cannot move onto this space in this same duel.I have not checked msgs

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