Crimsondawn Joined 6/12/2007 Posts : 1240
| Posted : Tuesday, March 23, 2010 - 14:41 1.Vote to end game doesn't work; link is inactive. (Vote to end not working: No da vo) 2.Blood spots do no disappear in duels; they are always at 5 turns. (Blood Spots: Pict) 3.Player bios can not be reached from their clan page. When a member is clicked it brings up an window with an error message in it. (Clan Link: Crimsondawn) 4.Clan_3744 has not started and has been full for several days. 5.In duels a player can create units during the other player's turn and can move/attack the following turn. (Crazy Falch: Crimsondawn) 6.In campaigns all units have +10 attack. (attack defense bonus: Crimsondawn) 7.Several useless techs exist on the tech list.
Seems a lot of my posts are disappearing lately... may be another bug? or maybe I’m just not being popular with my syntax.... Unsure why I have another post of this above I guess that should see the abyss.
Last Edited : Tuesday, March 23, 2010 - 15:04 | No da vo Joined 12/9/2009 Posts : 244
| Posted : Wednesday, March 24, 2010 - 12:39 Campaign ranking page is messed | | Crimsondawn Joined 6/12/2007 Posts : 1240
| Posted : Tuesday, March 30, 2010 - 02:06 bloodspots still aren't counting down in duels... i know someone posted they were but they aren't in my duels at least.. | | No da vo Joined 12/9/2009 Posts : 244
| Posted : Tuesday, March 30, 2010 - 02:11 bloodspots are still a permanent fixture yes | | Crimsondawn Joined 6/12/2007 Posts : 1240
| Posted : Tuesday, March 30, 2010 - 12:49 +10 attack in duels is fixed Last Edited : Tuesday, March 30, 2010 - 17:07 | No da vo Joined 12/9/2009 Posts : 244
| Posted : Wednesday, March 31, 2010 - 02:01 not in Duel_13247 | | Crimsondawn Joined 6/12/2007 Posts : 1240
| Posted : Wednesday, March 31, 2010 - 10:19 double check the numbers on your own units and put up a screen shot of a unit of yours. Sorta weird that one game wouldn't change @.@ | | No da vo Joined 12/9/2009 Posts : 244
| Posted : Wednesday, March 31, 2010 - 11:16 it's a new duel, barbs, no techs yet by either side but all units on the board have +10 att. | | Crimsondawn Joined 6/12/2007 Posts : 1240
| Posted : Wednesday, March 31, 2010 - 11:32 thats probably the key then, i've noticed neutral barbs have +10 attack as well, req must have only removed it from medieval units | | No da vo Joined 12/9/2009 Posts : 244
| Posted : Wednesday, March 31, 2010 - 13:13 still have +10 in Campaign_13274, new game on turn 5, medieval. | | Mog DoC Joined 2/5/2004 Posts : 14304
| Posted : Wednesday, March 31, 2010 - 18:03 Please don't discuss bugs here, use the single bug threads that are about your topic, just list obvious unfixed bugs here, not ones in dispute, thanks. | | Crimsondawn Joined 6/12/2007 Posts : 1240
| Posted : Thursday, April 1, 2010 - 01:32 +10 attack is still a problem... it went away for a few days only to return i guess. I suppose if we're cluttering u can delete the posts with discrepancies... not sure if i'm just terribly inaccurate or if it really did change then go back..
| | Mog DoC Joined 2/5/2004 Posts : 14304
| Posted : Thursday, April 1, 2010 - 02:13 Unfortunately, when I delete posts lately (!) other ones disappear as well, I'm kinda scared to delete or edit stuff until Req gets back to fix this mess!
Sigh. | | zazyay Joined 5/14/2009 Posts : 12
| Posted : Tuesday, April 6, 2010 - 01:08 HC_4 have Mace ability of mutli retaliation !!?
TeamTrial_18550
...Heavy Cavalry_4, attacked chunky50 : Heavy Cavalry_8 Heavy Cavalry_4(199,381)=Wounds : 122.7, Killed : 1, ... Heavy Cavalry_8(200,381)=Wounds : 325.5, Killed : 3, ...
..., Squires_10, attacked chunky50 : Heavy Cavalry_8 Squires_10(199,380)=Wounds : 198.6, Killed : 4, ... Heavy Cavalry_8(200,381)=Wounds : 60.5, Killed : 1, ... | |
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