docent Joined 11/4/2004 Posts : 188
| Posted : Friday, January 7, 2005 - 19:28 hmm someone try to take over castle tower? they are staying on castle ground, as i remember in my prev campaign i can't just take over a castles barrack without taking over a castle, so with tower should be same thing. |
SNOWMAN42 Joined 1/19/2002 Posts : 197
| Posted : Sunday, January 9, 2005 - 07:45 Anyone can get into your castles via the towers - MY GOD 
Last Edited : Sunday, January 9, 2005 - 07:46 | Braquemart Joined 9/9/2002 Posts : 436
| Posted : Sunday, January 9, 2005 - 09:07 I dont agree that anyone could enter the towers, at least not the towers inside the castle. | | Wasteland Joined 12/10/2004 Posts : 738
| Posted : Sunday, January 9, 2005 - 09:41 If towers are not supposed to be "owned" anymore, then why do they still have the strength/color bar over them of the person that built them? Shouldn't they have no indicator over them like walls now? | | linkasy Joined 8/1/2004 Posts : 652
| Posted : Sunday, January 9, 2005 - 11:19 you do have a point | | Kingmen Joined 7/23/2001 Posts : 2010
| Posted : Sunday, January 9, 2005 - 12:13 Braquemart, SNOWMAN42 and Bloody_Wasteland has a pt. put all 3 together and u mite have something. | | Rog Ironfist Joined 4/8/2003 Posts : 1492
| Posted : Sunday, January 9, 2005 - 12:37 Ahhh... kingmen, where would we be without your praise and assessment of our performance?! | | true_geordie Joined 5/30/2004 Posts : 30
| Posted : Sunday, January 9, 2005 - 17:23 how do you repair towers with the rule change or are you not supposed to? | | Dr.Molotow Joined 6/28/2003 Posts : 5
| Posted : Monday, January 10, 2005 - 01:45 the new ability of tower is great  thank to this I'm winning a big battle but I agree that castle tower should not have this ability
and master training is also great | | Kingmen Joined 7/23/2001 Posts : 2010
| Posted : Monday, January 10, 2005 - 01:58 u will b lost Gog
have Req make it so u have to buy Techs to make it stronger(harder to take over) or buy more tech upgrades to make it like it was. | | Requiem [R] Joined 2/3/2000 Posts : 4878
| Posted : Monday, January 10, 2005 - 03:43 how about making the Castle Towers a seperate building (not buildable).
so the castle starts with 4 "Castle Towers" which are owned by the Player, and only the Player can enter them.
every "Tower" you build will be normal towers that are not owned (like walls) and can be entered by anyone.
?? | | Kingmen Joined 7/23/2001 Posts : 2010
| Posted : Monday, January 10, 2005 - 04:07 i like it
but also can u make it so ur doors will have a drawbridge already built(or leave it)and where the 4 towers r now. have Higher walls there instead. and put the 4 towers n the 4 corners? Last Edited : Monday, January 10, 2005 - 04:12 | Requiem [R] Joined 2/3/2000 Posts : 4878
| Posted : Monday, January 10, 2005 - 04:48 PS...
I changed Resource & Troop production to be TICK based instead of TURN based. So you now get a % of your troops/resources every hour(tick) instead of 100% once per turn. | | Kagemusha Joined 10/16/2002 Posts : 89
| Posted : Monday, January 10, 2005 - 06:39 Req,
It appears to be building all troop types instead just the ones in the military training page. Or do you have to refresh that page to reset it back to nominated troop type? | | Rog Ironfist Joined 4/8/2003 Posts : 1492
| Posted : Monday, January 10, 2005 - 08:00 That is the most fun wrench Req has ever thrown in the wheels of WOL 
Partial movement rates Creeping resource production All out troop production
Next thing you know everyone's levels are gonna get zeroed Nah!  | |
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