| Forum : Strategy & Tactics
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| Author | Topic : Wk 1, Lec 2 - "Ranged Troops" |
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gueritol Joined 2/7/2003 Posts : 3940
| Posted : Saturday, December 6, 2003 - 14:25 MAtty here it is! |
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darkmage124 Joined 2/17/2004 Posts : 26
| Posted : Wednesday, March 3, 2004 - 17:27 i gota ?. what is the point of a seige troop? they have little movement and dispite there attack pts they never do sufficiant damage. |
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Floyd-O-Matic Joined 8/27/2001 Posts : 2517
| Posted : Wednesday, March 3, 2004 - 17:42 Seige troops are all about bringing down castle walls and such. |
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gueritol Joined 2/7/2003 Posts : 3940
| Posted : Thursday, March 4, 2004 - 06:15 Or they can quickly dismantel your enemies barracks inside the castle. |
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tackedlugnut Joined 9/6/2003 Posts : 397
| Posted : Saturday, April 24, 2004 - 01:54 *bump* |
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kingrichard Joined 11/13/2002 Posts : 1181
| Posted : Friday, July 2, 2004 - 03:43 *Bump* for our Newbies |
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DoRWempirez Joined 6/28/2004 Posts : 256
| Posted : Wednesday, July 14, 2004 - 07:50 Siege troops unless they get a serious revamp including faster movement (idunno make em pulled by really good horses) are pretty much useless, simply use your ranged troops to destroy any unit within 3 blocks of the wall, send in a commandeer to take the wall over and then destroy it yourself using the remove command. it turns it to rubble and vualat instahole, now feel free to march troops into the castle at your whim. |
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gueritol Joined 2/7/2003 Posts : 3940
| Posted : Wednesday, July 14, 2004 - 10:01 Is is still 3 or has is been changed to 5 hexes from a building? |
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DoRWempirez Joined 6/28/2004 Posts : 256
| Posted : Wednesday, July 14, 2004 - 11:05 3 |
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Fanatic Joined 1/12/2003 Posts : 1148
| Posted : Wednesday, July 14, 2004 - 13:32 Some (most?) times 4. |
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kingrichard Joined 11/13/2002 Posts : 1181
| Posted : Wednesday, July 14, 2004 - 15:15 I would say always 4. |
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DoRW Empirez Joined 9/17/2001 Posts : 1521
| Posted : Friday, July 16, 2004 - 21:59 ive done it in 3, never had to move 4 =( but eh i may be wrong |
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gueritol Joined 2/7/2003 Posts : 3940
| Posted : Saturday, July 17, 2004 - 17:33 Apparently there is no resounding agreement here...which is sad ... but I'm also not sure 3 is all of the time. |
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Chiron Joined 9/19/2000 Posts : 1877
| Posted : Sunday, July 18, 2004 - 19:12 . Last Edited : Tuesday, July 20, 2004 - 06:09 | BigAmigo Joined 10/15/2001 Posts : 3716
| Posted : Monday, July 19, 2004 - 01:18 Dorw, a option to your scenario.
If there are ballistas in towers, it becomes difficult to do that. In many of my games I end up with 1000+ troops of marks and/or balli and thus you have tower warfare tactics. But A suicide catapult can take down a barrks real quick and thus give the attacker the troops numerical advantage that many times he does not have in a siege. | | cardfan_stl Joined 10/25/2003 Posts : 846
| Posted : Monday, July 19, 2004 - 13:42 Well in our clan game against BoS me and ^ector got to do a lot of testing on this, as we were trying to remove walls to make it harder for Negative Creep to take the castle (make sense? yeah, but it might take more explaining than we need to get into).
Anyway, we were never able to remove a wall when the opponent was 4 spaces away. We needed to remove enemies that were 4 away.
Card | | DoRW Empirez Joined 9/17/2001 Posts : 1521
| Posted : Tuesday, July 20, 2004 - 13:06 well now that its been disabled so you can not commandeer walls/towers/drawbridges you need to come up with entire strats and NOW you have to have siege weapons for those turn 80 closet guys that wall themselves up nice and tight. making it next to impossible to get into the castle without some kind of siege tool. | | gueritol Joined 2/7/2003 Posts : 3940
| Posted : Thursday, November 4, 2004 - 03:23 Bump! | | Genghis Bob Joined 11/11/2001 Posts : 875
| Posted : Wednesday, March 23, 2005 - 18:50 *BUMP* | | Mog DoC Joined 2/5/2004 Posts : 14304
| Posted : Sunday, March 26, 2006 - 11:24 Mump | |
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