CTDXXX Joined 11/19/2001 Posts : 5842
| Posted : Thursday, March 4, 2004 - 19:56 Unless you have an outpost down, then you're gonna have to take extra measures to see the squares the scout is hiding in. MAde all the worse by the fact the scout IS hiding 
My point being, YES, it is blindsiding - but with scouts and ballista involved - it's all the more likely to happen  |
Fanatic Joined 1/12/2003 Posts : 1148
| Posted : Thursday, March 4, 2004 - 23:05 Good players make it a habit to keep 5 pops scouting out their war zones. So while they can be suprised from time to time, it just doesn't happen very often.
Unless you play a bit differently than that CTD? So while yes more likely to happen with scouts (or ballis at range 9), it doesn't signicantly increase of the odds of pulling it off. Last Edited : Thursday, March 4, 2004 - 23:07 | Lonestorm Joined 1/30/2003 Posts : 606
| Posted : Thursday, March 4, 2004 - 23:29 or they build fences to block the flank of thier balista lol fan!!! | | CTDXXX Joined 11/19/2001 Posts : 5842
| Posted : Thursday, March 4, 2004 - 23:34 There's another issue. Between spending troops on scouting, and what you use for active combat. -THAT- is why I typically rely on outposts, so I don't expend any precious troop production 
And if someone keeps poking these little parties out, there's nothing to say you can't pull a prolonged skirmish and perpetually pick them off. Eventually leading to the guy getting cheesed and making some critical mistake that DOES let you charge 
Just because your opponent is aware of what you're up to, doesn't make him any more able to stop you 
It might make your job a little trickier - certainly - but not impossible 
Calling in fences...well, now we're on catapults and siege 
I thought this was about early fights? (^^^ at topic) | | Fanatic Joined 1/12/2003 Posts : 1148
| Posted : Friday, March 5, 2004 - 00:36 Yes Lonestorm - the only reason the fence went up was because I knew what the potential threat was (course I also lost more than 5 pop in covering that scouting expidition ) - and knew I didn't have enough melee to cover all the sides.
"Just because your opponent is aware of what you're up to, doesn't make him any more able to stop you." - CTDXXX
Actually I find that makes all the difference. Sure I'd prefer an outpost over a 5 pop when resources, comms in the area, etc allow. But the hardest attack to counter is the one you never see coming - and as such that attack will do far more damage to you than losing a 5 pop will. I'll sacrafice 200 scouts (in 5 pop stacks) any day to have the necessary information to know where to strike or when to flee. The loss of scouts is more than made up for in dealing damage where your enemy is weak and minimizing damage where your enemy is strong. e.g., in the current topic at hand of getting your ranged blindsided, you get to move your ranged units to a more defensible position before the attack comes (or not move into a vulnerable position to begin with). | | CTDXXX Joined 11/19/2001 Posts : 5842
| Posted : Friday, March 5, 2004 - 02:03 Depends on the tactic. Obviosuly an ambush from all sides is not gonna work if the guy sees you shuffling into position. Then again, this isn't necessarily a simple case of scouting. This is a case of draining your opponent of what he has. And if I killed your 200 scouts, and THEN we had the inevitable crash in the middle...well...just because you know about it - doesn't help does it? 
I'm sure you could just as simply say that it's a case of knowing soon enough what the other plan is...
Point being, it's not as cut-and-dried as you make out. I've lost battles on just the sort of expenditures you describe. Other times it matters not a jot  | | prancer Joined 10/14/2003 Posts : 493
| Posted : Friday, March 5, 2004 - 08:22 ur right ctdxxx............ambushes arent gonna work.... | | kingrichard Joined 11/13/2002 Posts : 1181
| Posted : Friday, July 2, 2004 - 03:50 *Bump* for our Newbies | | Genghis Bob Joined 11/11/2001 Posts : 875
| Posted : Wednesday, March 23, 2005 - 18:53 bump (I know, I'm on a roll) | | lord sirus Joined 10/20/2005 Posts : 485
| Posted : Monday, November 21, 2005 - 20:39 i go all spearmen at first then i go with scouts then coms then militia. | | The Dark Place Joined 1/21/2006 Posts : 11
| Posted : Sunday, January 22, 2006 - 12:00 Damn, I gotta change all my barrack commands...  | | ShadowSerenity Joined 12/17/2005 Posts : 19
| Posted : Sunday, January 22, 2006 - 12:42 What timeframe would you recommend for teching up? Example: getting a barracks up to knights. By the 10th turn? 15th? | | Tyler salyers Joined 5/13/2003 Posts : 1141
| Posted : Sunday, January 22, 2006 - 20:07 lol honestly i dont before turn 50 | | titonator Joined 2/12/2004 Posts : 3278
| Posted : Monday, January 23, 2006 - 05:04 i usually have HC by turn 10 if im in a hurry to fight  | | lord sirus Joined 10/20/2005 Posts : 485
| Posted : Monday, January 23, 2006 - 11:43 marks asap | |
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