Sage DoCJoined 11/8/2002 Posts : 4070
| Posted : Saturday, June 11, 2011 - 04:01 I've never bought it because the text says "an extra 5 per turn." Is that accurate?
If that's the case, it would take 10 turns to produce an extra basic troop...and almost half the game for an extra advanced troop?
I feel it should be boosted to make it a more conceivable option. |
Sage DoCJoined 11/8/2002 Posts : 4070
| Posted : Tuesday, July 5, 2011 - 05:16 But can you afford to deploy those troops after you just spent $20,000 on the techs? |
Zandorr Joined 3/4/2009 Posts : 40
| Posted : Thursday, July 7, 2011 - 06:17 I always liked a larger map with more armies, and having more ways to to increase production. If your army is 6 turns move or more from the nearest barracks, then builing new barracks may be justified. If you have a commander far from the nearest barracks, then you would be building barracks with advanced training which would allow faster and greater prodction,just where you need it Last Edited : Thursday, July 7, 2011 - 06:36 | doodoomite Joined 12/11/2005 Posts : 500
| Posted : Tuesday, July 12, 2011 - 04:48 I agree with Zandorr on his last reply,we should use bigger maps with 12 to 20 players more often,some extra castles on the map and a higher production rate from barracks,resource buildings or a little reduction in the cost of troops. But like Mog said before,Req probably will not tweek this game any more. | |
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