Hambone Joined 12/27/2008 Posts : 329
| Posted : Wednesday, September 2, 2009 - 07:39 You know the problem - your heavy melee units find their way through a narrow gap blocked by some "cannon fodder" - a weak 1 or 2 pop unit in their way. Your Heavy Cavalry could destroy that swordsman 9 times over, but if it attacks it after 2 hexes of movement, it's move is finished.
I favour the idea of overruns, where units that massively outpower smaller units can carry on moving and attack another unit with the force that they didn't use attacking the first unit. Not sure how to implement this with the current movement interface, though - perhaps highlight hexes a different colour if they can only be reached by executing an overrun? Over-running should cost MPs in proportion to the % of the troop's attack required to destroy the unit (assuming the damage done is the minimum possible). Perhaps make the overrun a special ability of Falchioneers and/or Hvy Cav? A unit should only be able to do one overrun per move (to keep the programming simple) |
Hambone Joined 12/27/2008 Posts : 329
| Posted : Thursday, September 3, 2009 - 04:52 Movement points are still there, just not obvious in the way the movement costs are given: 100% movement = 1 mp to enter 90% = 1.11 mp 80% = 1.25 mp 70% = 1.42 mp 60% = 1.67 mp 50% = 2 mp Last Edited : Thursday, September 3, 2009 - 04:54 | Nebuchadnezer DoCJoined 6/9/2005 Posts : 3017
| Posted : Thursday, September 3, 2009 - 07:53 Well, yes, your unit does have to move. However, there was a time when you had "movement points," and could move hex by hex using up your MPs as you went. Now, you move and are done. It's not the same. | | Mog DoC Joined 2/5/2004 Posts : 14304
| Posted : Thursday, September 3, 2009 - 12:22 In the old days (cough cough) when there were MP, you could sometimes kill a troop off and still have a few points left to continue moving or attacking. | | Coopels DoCJoined 1/29/2005 Posts : 1037
| Posted : Thursday, September 3, 2009 - 16:10 Which allowed for people in battles to attack with a very strong unit, kill whatever was there and still move back to allow more units to attack. Of course this was before Req changed the game to allow your own units to pass over each other which is a lot easier than making paths for your stacks to move through. | | Disturbedyang Joined 1/27/2003 Posts : 566
| Posted : Thursday, September 3, 2009 - 16:19 Grandpa Moggie, didn't i told you not to come out so late and tell the same old story again?  | | Princess in the Shadows Joined 11/14/2008 Posts : 510
| Posted : Thursday, September 3, 2009 - 17:09 Hahahahahahaha | | Mog DoC Joined 2/5/2004 Posts : 14304
| Posted : Thursday, September 3, 2009 - 20:44 Whippersnapper! Why I ought to... (Mog falls asleep) | | Pict Joined 10/27/2007 Posts : 589
| Posted : Friday, September 4, 2009 - 02:10 Another lost post!! 8-O
*cues Twilight Zone music* | | Requiem [R] Joined 2/3/2000 Posts : 4878
| Posted : Friday, September 4, 2009 - 04:29 hehe, that was me.
i often click on the window to focus (so I can use the mouse-scroll to scroll up/down), and sometimes i click on the "delete" link.
Thankfully, WoK will have an undelete option, AND a confirm option so posts dont get accidently deleted. | | Crazy Li Joined 9/4/2007 Posts : 1058
| Posted : Monday, September 7, 2009 - 01:31 WoK's forum is pretty nifty. I've seen a little of it. | | Zues Joined 11/23/2004 Posts : 287
| Posted : Monday, September 7, 2009 - 21:00 Is that where youve been hiding Crazy? | | Pict Joined 10/27/2007 Posts : 589
| Posted : Tuesday, September 8, 2009 - 01:35 Hooray! Crazy lives!!
Welcome back Clan Queen!  | | Lothar Joined 8/2/2009 Posts : 431
| Posted : Tuesday, September 8, 2009 - 08:17 So, is there a link to Wok site or forum? | |
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