| Forum : Strategy & Tactics
|
|---|
| Author | Topic : Range penalties? (closed) |
|---|
Crimsondawn Joined 6/12/2007 Posts : 1240
| Posted : Sunday, July 1, 2007 - 21:39 i heard about this on the manual as well what does it mean? |
|
Hwatta Joined 11/11/2003 Posts : 1661
| Posted : Sunday, July 1, 2007 - 22:53 A ranged unit firing at a target 2 hexes away gets a full (100%) strength hit multiplier to its random damage amount. For each additional hex, the percentage drops (and it varies based on max range of the unit type) and the damage will be less. Except for marksmen...they have the special ability of doing full damage even at max range (no range penalty). |
|
Crimsondawn Joined 6/12/2007 Posts : 1240
| Posted : Monday, July 2, 2007 - 20:27 cool, i thought that was it but i couldn''t find anything really explaining it |
|
Jmacattack Joined 2/12/2007 Posts : 658
| Posted : Tuesday, July 3, 2007 - 10:04 Hwatta,
All of these questions reminds me that we really should pressure (whoever) to update the tutorial/training guide so that things are clarified (Such as what a range penalty is, for instance)...
Jmacattack D~S |
|
Crimsondawn Joined 6/12/2007 Posts : 1240
| Posted : Tuesday, July 3, 2007 - 17:15 ya i''ll msg him and see how it goes hes actually gotten to fixing a few things and looked at the forum lately.. thank god! |
|
|